using osu.Game.Beatmaps; using osu.Game.Rulesets.AuthlibInjection.Objects; namespace osu.Game.Rulesets.AuthlibInjection.Beatmaps { public class AuthlibInjectionBeatmapConverter(IBeatmap beatmap, Ruleset ruleset) : BeatmapConverter(beatmap, ruleset) { public override bool CanConvert() => false; } }