using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; using osuTK; namespace osu.Game.Rulesets.AuthlibInjection.Objects { public class AuthlibInjectionHitObject : HitObject, IHasPosition { public Vector2 Position { get; set; } public float X { get => Position.X; set => Position = new Vector2(value, Y); } public float Y { get => Position.Y; set => Position = new Vector2(X, value); } public override Judgement CreateJudgement() => new Judgement(); } }