using System.Collections.Generic; using System.Linq; using osu.Framework.Input.StateChanges; using osu.Game.Replays; using osu.Game.Rulesets.Replays; namespace osu.Game.Rulesets.AuthlibInjection.Replays { public class AuthlibInjectionFramedReplayInputHandler(Replay replay) : FramedReplayInputHandler(replay) { protected override bool IsImportant(AuthlibInjectionReplayFrame frame) => frame.Actions.Any(); protected override void CollectReplayInputs(List inputs) { } } }